![]() The E3 build had no HUD while the recent demo had a rather busy one. Neither system is said to be final since Deus Ex: Human Revolution is still a work in progress.Īnother major change between builds is a HUD. This newer build had a rotating system where players spun a digital dial to change weapons. During E3, Eidos Montreal showed a demo with different weapons mapped up, down, left, and right – sort of like a D-pad. The recent build I saw had a different gun switching system too. David Anfossi, Producer of Deus Ex: Human Revolution, mentioned Resident Evil 4 as an inspiration for the system in one of our interviews. Weapons that take up multiple squares, tools, and even story items are stored in the same space. In a hands-off demo, a staffer grabbed grenades and a mine off an inventory grid. ![]() ![]() Eidos Montreal is still tweaking it, but Deus Ex: Human Revolution uses a Resident Evil 4 style inventory system. ![]()
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